A few quick renders of assets I have been working on this semester
Tag: character modeling
The Statue
Busy weekend! Worked on a statue for the video game. This is of the Goddess Kapra, seen else where in sketch form and in the Entryway painting. This is a lower poly than some of my other characters, it will be a statue located higher than the eye line of the character.
Harpy Model
The sketches, seen earlier for the harpy have finally manifested into a Zbrush Model. It took a while to figure out the mechanics of the wings but it worked itself out. Here is the harpy model for the video game.
Harpy/Priestess
In the game, you play as one of the champions and are looking for your rival. Monsters such as the skeleton model, will come and attack you
These monsters were once people that lived in the temple (where the game takes place) Monks become skeletons, Templar knights become minotaurs, and Priestesses become Harpies. These are a few of the sketches I made for that character. I am currently working on a model for the Harpy that I hope to post some time this week!
Sherlock
Our fourth assignment in this class was to create any thing we wanted and I wanted to practice something more realistic. I choose to model one of my favorite actors.
Skeleton Model without Color
This is the first character of the video game I am currently designing. This version is without color and I will be uploading the color version shortly after. Our hope with this character is to have it as a low level fighting opponent that will be easy yo kill. I rather enjoyed making this skeleton mainly because of how he isn’t “pretty.” I got to play around with gross imagery such as the intestines, broken ribcage, rotting flesh, and exposed skin.